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 Post subject: OFFICIAL PATCH 1.04 RELEASE NOTES (UPDATE: OUT IN JAPAN!)
PostPosted: November 1st, 2011, 6:34 am 
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Joined: October 30th, 2011, 7:50 pm
Posts: 64
Here you go:

Quote:
Dark Souls 1.04 (2nd November)

Changes to the effectiveness of certain spells
Magic Shield and Greater Magic Shield
Tranquil Walk of Peace
Ring of Fog
Iron Flesh

Changes to equipment balance
Magic adjust balance >for pyromancy?

Multiplayer matching condition adjustments
Coop hosts will get the full ammount of souls when defeating a boss
Cracked red eye orb will not break when it fails
Adjust the amount of time you kill a enemy acquisition Seoul >what?
Adjusting items when defeated enemy drops

Some bosses will now drop "humanity" and "homeward bone"
Rare item and reinforcement materials have improved drop rate
Effect adjustment · Person may increase power by finding items >what?

Shop lineup adjustments

Undead merchant (M)
Bottomless box added
Undead merchant (F)
Normal, heavy and wooden arrows/bolts added
Andrei blacksmith
Normal, heavy and wooden arrows/bolts added
The Xena Donaru
Normal, heavy and wooden arrows/bolts added
When 火継ぎの祭祀場に移動後 is achieved the master key will be added >need condition
Giant blacksmith
Normal, heavy and feather/sniper arrows/bolts added
Titanite shard, large titanite shard, green titanite shard and twinkling titanite added
Repair box and the reinforce weapons/armor stuff added
Vamos blacksmith
Normal, heavy and wooden arrows/bolts added
Titanite shard added
Repair box and the reinforce weapons/armor stuff added
Ingward
Temporary curse added

Warriors of sunlight covenant requirements reduced (Requires 25 faith and reduced by 5 for every successful coop, required 50 faith before)
Reduced cost for absolution (Before: level × 2000, After: level × 500)
Adjusted lock on behavior
Enable modification of the case hangs >what?
Changed to level up display >to see number of souls required to level up?
Fixed infinite magic bug
Fixed input delay bug
Fixed Solaire of Astora not appearing in NG+ bug
Fixed bug regarding Kingseeker Frampt where feeding him materials can cause 99 items to go to 0 items
Fixed getting stuck in the map permanantly, ruining games
Fixed some English language translation errors >YAY!

We apologize for the long time it took to long to deliver this update which will also make current printed guides obsolete.


Source: http://darksouls.fromsoftware.jp/online/

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Image


Last edited by Thornback on November 1st, 2011, 8:43 pm, edited 1 time in total.

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 Post subject: Re: OFFICIAL PATCH 1.04 RELEASE NOTES!! 2nd of November!
PostPosted: November 1st, 2011, 6:40 am 
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Joined: October 11th, 2011, 6:38 am
Posts: 119
PSN Name: SimplyB
Kick Ass. Lots of good stuff their.


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 Post subject: Re: OFFICIAL PATCH 1.04 RELEASE NOTES (HUGE)!! 2nd of Novemb
PostPosted: November 1st, 2011, 6:47 am 

Joined: August 31st, 2011, 12:39 pm
Posts: 28
PSN Name: idrnkyrmlkshake
Twinkling titanite for sale!!!!!!!!!!! Not much detail on scaling weapons or co-op -- but lots of awesome stuff.


Last edited by milkshake on November 1st, 2011, 7:04 am, edited 1 time in total.

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 Post subject: Re: OFFICIAL PATCH 1.04 RELEASE NOTES (HUGE)!! 2nd of Novemb
PostPosted: November 1st, 2011, 6:49 am 
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Joined: October 30th, 2011, 7:50 pm
Posts: 64
Seriously, if people keep on whining with that big of a fix list ready to unleash upon us I will lose all hope in the Souls community...

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 Post subject: Re: OFFICIAL PATCH 1.04 RELEASE NOTES (HUGE)!! 2nd of Novemb
PostPosted: November 1st, 2011, 7:00 am 

Joined: August 31st, 2011, 12:39 pm
Posts: 28
PSN Name: idrnkyrmlkshake
Thornback wrote:
Seriously, if people keep on whining with that big of a fix list ready to unleash upon us I will lose all hope in the Souls community...


But loss of hope is what FROM intended! Haha -- just wait -- gamespot forum is up to like 7 pages now (not too much whining yet, or is it complaining Ilkar?)


Last edited by milkshake on November 1st, 2011, 7:05 am, edited 1 time in total.

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 Post subject: Re: OFFICIAL PATCH 1.04 RELEASE NOTES (HUGE)!! 2nd of Novemb
PostPosted: November 1st, 2011, 7:00 am 

Joined: October 20th, 2011, 11:33 am
Posts: 191
So does this mean this releases tomorrow (Nov. 2nd) ??

If so, awesome. I can finally play my guy again haha.


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 Post subject: Re: OFFICIAL PATCH 1.04 RELEASE NOTES (HUGE)!! 2nd of Novemb
PostPosted: November 1st, 2011, 7:07 am 
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Joined: October 11th, 2011, 6:38 am
Posts: 119
PSN Name: SimplyB
Munkay wrote:
So does this mean this releases tomorrow (Nov. 2nd) ??

If so, awesome. I can finally play my guy again haha.



Could be just for Japan. However I see they fixed some English translation so hopefully we are getting it at the same time it drops for them?


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 Post subject: Re: OFFICIAL PATCH 1.04 RELEASE NOTES (HUGE)!! 2nd of Novemb
PostPosted: November 1st, 2011, 7:09 am 

Joined: October 17th, 2011, 3:51 pm
Posts: 9
This is awesome, however is this just for the ps3 or is it for both systems? I only has it for Xbox :(


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 Post subject: Re: OFFICIAL PATCH 1.04 RELEASE NOTES (HUGE)!! 2nd of Novemb
PostPosted: November 1st, 2011, 7:11 am 
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Joined: October 11th, 2011, 2:06 pm
Posts: 50
Location: Westchester, New York
PSN Name: TwistedPrince
ummmmm stats? lol, don't get me wrong, I am extremely grateful for this. I wasn't even complaining about this game, not once! I love it. But... what about the stat scaling they were going to fix? Is that still being done but just not mentioned?


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 Post subject: Re: OFFICIAL PATCH 1.04 RELEASE NOTES (HUGE)!! 2nd of Novemb
PostPosted: November 1st, 2011, 7:13 am 

Joined: October 20th, 2011, 11:33 am
Posts: 191
Welll it does mention changes to equipment balance, that could mean the stat scaling on weapons...who knows? lol


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 Post subject: Re: OFFICIAL PATCH 1.04 RELEASE NOTES (HUGE)!! 2nd of Novemb
PostPosted: November 1st, 2011, 7:14 am 
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Joined: October 11th, 2011, 6:38 am
Posts: 119
PSN Name: SimplyB
PoeticNightmare wrote:
ummmmm stats? lol, don't get me wrong, I am extremely grateful for this. I wasn't even complaining about this game, not once! I love it. But... what about the stat scaling they were going to fix? Is that still being done but just not mentioned?


And it begins anew! ;)


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 Post subject: Re: OFFICIAL PATCH 1.04 RELEASE NOTES (HUGE)!! 2nd of Novemb
PostPosted: November 1st, 2011, 7:27 am 

Joined: August 31st, 2011, 12:39 pm
Posts: 28
PSN Name: idrnkyrmlkshake
Any fun guesses on what this "Adjust the amount of time you kill a enemy acquisition Seoul" means?


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 Post subject: Re: OFFICIAL PATCH 1.04 RELEASE NOTES (HUGE)!! 2nd of Novemb
PostPosted: November 1st, 2011, 7:28 am 

Joined: October 20th, 2011, 11:33 am
Posts: 191
poor translation lol


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 Post subject: Re: OFFICIAL PATCH 1.04 RELEASE NOTES (HUGE)!! 2nd of Novemb
PostPosted: November 1st, 2011, 7:29 am 
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Joined: October 11th, 2011, 6:38 am
Posts: 119
PSN Name: SimplyB
milkshake wrote:
Any fun guesses on what this "Adjust the amount of time you kill a enemy acquisition Seoul" means?


Maybe adjust the amount of time it requires to receive souls from a killed enemy? Idk


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 Post subject: Re: OFFICIAL PATCH 1.04 RELEASE NOTES (HUGE)!! 2nd of Novemb
PostPosted: November 1st, 2011, 7:33 am 
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Joined: October 7th, 2011, 2:49 pm
Posts: 212
Location: I have a Hitler Card.
Quote:
Titanite shard, large titanite shard, green titanite shard and twinkling titanite added


I wonder how much the Twinklink Titanite will be. At least I won't have to run between the crestfallen merchant and the giant blacksmith anymore.


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 Post subject: Re: OFFICIAL PATCH 1.04 RELEASE NOTES (HUGE)!! 2nd of Novemb
PostPosted: November 1st, 2011, 7:34 am 

Joined: August 31st, 2011, 12:39 pm
Posts: 28
PSN Name: idrnkyrmlkshake
I was super exited about the Twinkling at first - but now that I have settled down a bit, I kind of think it will be sold in a limited number... Hope I am wrong.


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 Post subject: Re: OFFICIAL PATCH 1.04 RELEASE NOTES (HUGE)!! 2nd of Novemb
PostPosted: November 1st, 2011, 7:44 am 
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Joined: October 10th, 2011, 12:31 pm
Posts: 295
Quote:
"Fixed input delay bug


Oh man, I'm excited now. This is a hellavu patch.

I just started a 2h character (1 bell down) last night, and the input delay is KILLER for greatsword characters. So glad to see FS has fixes for these tough(?) bugs, and in such a short amount of time (think about how long it took Blizzard to fix the blink bug, years lol).

I don't see anything on here about fixing the MP connections though. Last night I was trying to summon phantoms for 10 minutes at the chapel. I must have gotten dozen 'summoning failed's before it would connect someone. Very frustrating!

If they can fix MP, I will tell every friend who is holding off on this game, that it has my full approval!

Quote:
Fixed some English language translation errors"


Thanks for the smile to go with my morning coffee. :)


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 Post subject: Re: OFFICIAL PATCH 1.04 RELEASE NOTES (HUGE)!! 2nd of Novemb
PostPosted: November 1st, 2011, 7:58 am 
User avatar

Joined: October 11th, 2011, 2:06 pm
Posts: 50
Location: Westchester, New York
PSN Name: TwistedPrince
Twinking being sold?!! What? That cannot be right...


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 Post subject: Re: OFFICIAL PATCH 1.04 RELEASE NOTES (HUGE)!! 2nd of Novemb
PostPosted: November 1st, 2011, 8:37 am 

Joined: October 6th, 2011, 8:42 am
Posts: 50
PSN Name: MethRager
i'm very grateful for all these changes, but i dont see anything about lack of summon signs, or failed summons... i hope thats included in the patch as well!


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 Post subject: Re: OFFICIAL PATCH 1.04 RELEASE NOTES (HUGE)!! 2nd of Novemb
PostPosted: November 1st, 2011, 8:47 am 
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Joined: October 23rd, 2011, 10:03 am
Posts: 117
this is great news.

and also like they said this will make the official guide be obsolete.
wonder if future press will releas a new edition with all the corrections? i hope so.


Last edited by LethalDrizzle on November 1st, 2011, 9:29 am, edited 1 time in total.

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 Post subject: Re: OFFICIAL PATCH 1.04 RELEASE NOTES (HUGE)!! 2nd of Novemb
PostPosted: November 1st, 2011, 8:52 am 

Joined: October 5th, 2011, 9:31 pm
Posts: 315
PSN Name: Alvas
those changes look fantastic, especially letting the summoning host get the full amount of souls from a boss. That was painful, when I was supposed to get 25k and only get like 10 because I had 1 guy helping me...


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 Post subject: Re: OFFICIAL PATCH 1.04 RELEASE NOTES (HUGE)!! 2nd of Novemb
PostPosted: November 1st, 2011, 9:15 am 

Joined: July 25th, 2011, 10:55 pm
Posts: 433
PSN Name: FromVault-101
good to hear they fixing the old stuff they never fixed like spell glitch and whatnot, but how about a fix to the soul/humanity dup glitch, that only allows for low level griefing(unless they gimp pyromancy :D)

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Hit first, Hit hard, Hit again...


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 Post subject: Re: OFFICIAL PATCH 1.04 RELEASE NOTES (HUGE)!! 2nd of Novemb
PostPosted: November 1st, 2011, 9:22 am 
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Joined: October 4th, 2011, 11:42 am
Posts: 58
PSN Name: MonkeySlime808
Ugh, I see no fix for matchmaking... I hate glitch gray fogs(when the gray fogs stays active but there is no invaders for a long period of time.) >.>


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 Post subject: Re: OFFICIAL PATCH 1.04 RELEASE NOTES (HUGE)!! 2nd of Novemb
PostPosted: November 1st, 2011, 9:24 am 
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Joined: July 2nd, 2011, 10:03 am
Posts: 157
Location: Cleveland, Ohio
PSN Name: Kickingtotalass
Fixes look solid, curious how they're going to nerf TWoP

-------------------------
Blog:
http://www.kickingtotalass.com
Twitter:
http://www.twitter.com/jakeharder
Xbox Live GT: Phil Collins117


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 Post subject: Re: OFFICIAL PATCH 1.04 RELEASE NOTES (HUGE)!! 2nd of Novemb
PostPosted: November 1st, 2011, 9:35 am 

Joined: October 6th, 2011, 6:46 am
Posts: 46
PSN Name: Shin_RyuJin
I never saw a problem with TWoP but I'd say some good ways to Nerf it would be either lower the amount of cast to 3 or shorten the range that it catches.


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 Post subject: Re: OFFICIAL PATCH 1.04 RELEASE NOTES (HUGE)!! 2nd of Novemb
PostPosted: November 1st, 2011, 9:40 am 
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Joined: July 2nd, 2011, 10:03 am
Posts: 157
Location: Cleveland, Ohio
PSN Name: Kickingtotalass
RyuJin wrote:
I never saw a problem with TWoP but I'd say some good ways to Nerf it would be either lower the amount of cast to 3 or shorten the range that it catches.


I got hit with TWoP several times at level 17 and the guy just threw fire balls at me and I couldn't do a thing.. it was awful. He did cast it really far away... i'd increase casting time and shorten the distance big time.

-------------------------
Blog:
http://www.kickingtotalass.com
Twitter:
http://www.twitter.com/jakeharder
Xbox Live GT: Phil Collins117


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 Post subject: Re: OFFICIAL PATCH 1.04 RELEASE NOTES (HUGE)!! 2nd of Novemb
PostPosted: November 1st, 2011, 9:43 am 

Joined: June 7th, 2011, 8:21 pm
Posts: 1618
Location: The post above yours.
Wow, they're even patching things I didn't expect them to. I'm pleased with everything on this list. Good on them.

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Rise from your grave...
-----------------------------------
To each man, his dark mirror.
-----------------------------------


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 Post subject: Re: OFFICIAL PATCH 1.04 RELEASE NOTES (HUGE)!! 2nd of Novemb
PostPosted: November 1st, 2011, 9:48 am 

Joined: October 6th, 2011, 6:46 am
Posts: 46
PSN Name: Shin_RyuJin
hmm well the cast time seems fine to me but man...It sucks to run into most of these spell at low lvls like 17 =(. Not much you can do to deal with them. If you were on a higher lvl you could have found ways around it. I think the main problem with most of the things like TWoP and RoF is that players are bully lower lvl players with this stuff. They stay on a low lvl and make there stats just right so they can use these things at the lowest lvl possible.

I know how to deal with most of this crap but this weekend I played with a friend who was on a low lvl (I was playing on a new char) and we got invaded and destroyed by RoF+TWoP. It only bothered me because he was doing this on purpose.

I love playing people on my high end char using these spells and items because I can deal with them then. It almost makes the matches...easier. The only thing I really do not like is Great Magic Shield+ RoF. Reason being when they are transparent I have a hard time telling if they have Great Magic Shield going.

Last night a guy was using that combo and I thought he was cheating because I kept seeing no damage. Then I thought about it and figured it out. It took me and my girlfriend about 10 minutes to kill this guy lol.


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 Post subject: Re: OFFICIAL PATCH 1.04 RELEASE NOTES (HUGE)!! 2nd of Novemb
PostPosted: November 1st, 2011, 10:12 am 
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Joined: June 11th, 2011, 10:21 pm
Posts: 393
PSN Name: Fangs_Of_Komodo
FINALLY!! xD Patch is looking solid, and YES to twinkling titanite being sold >.<, was kinda silly to not make them sorta common as virtually every special armor needed it, and even some weapons/shields (hoping not limited quantities so I don't have to hear that birds voice for 20 minutes straight! xD) Hopefully "multiplayer matching conditions adjustment" means what I hope it means, in that online should be better with more summoning/invasions going through than flat out failing every time. Input delay and lock on adjust I'm also excited for. Also crossing fingers that PvP will be better with the nerf of TWoP/RoF/Magic shield. Not sure why they nerfed iron flesh? Probably because you can cheese every boss with it? Wonder how many people can get through the bosses if they nerf it big time xD

This game is looking to be so much better if most of these fixes are implemented correctly.

-------------------------
Dark Souls PSN: Fangs_Of_Komodo


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 Post subject: Re: OFFICIAL PATCH 1.04 RELEASE NOTES (HUGE)!! 2nd of Novemb
PostPosted: November 1st, 2011, 10:14 am 
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Joined: October 29th, 2011, 12:39 pm
Posts: 234
Just had my usual ring of fog and backstab fight with some dick, but today, i was not overcome with rage, for tomorrow I will be laughing so hard at them.

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It's only forever, that's not long at all.
Image


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 Post subject: Re: OFFICIAL PATCH 1.04 RELEASE NOTES (HUGE)!! 2nd of Novemb
PostPosted: November 1st, 2011, 10:16 am 
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Joined: October 31st, 2011, 9:26 am
Posts: 7
PSN Name: Reinier001
Looks like they didnt fix the bug where if you kill a boss and die at the same time you wont receive any items that the boss drops upon coming back to the spot where the boss was killed.


Last edited by Reinier on November 1st, 2011, 10:40 am, edited 2 times in total.

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 Post subject: Re: OFFICIAL PATCH 1.04 RELEASE NOTES (HUGE)!! 2nd of Novemb
PostPosted: November 1st, 2011, 10:16 am 

Joined: October 6th, 2011, 6:46 am
Posts: 46
PSN Name: Shin_RyuJin
daveydaveRTF wrote:
FINALLY!! xD Patch is looking solid, and YES to twinkling titanite being sold >.<, was kinda silly to not make them sorta common as virtually every special armor needed it, and even some weapons/shields (hoping not limited quantities so I don't have to hear that birds voice for 20 minutes straight! xD) Hopefully "multiplayer matching conditions adjustment" means what I hope it means, in that online should be better with more summoning/invasions going through than flat out failing every time. Input delay and lock on adjust I'm also excited for. Also crossing fingers that PvP will be better with the nerf of TWoP/RoF/Magic shield. Not sure why they nerfed iron flesh? Probably because you can cheese every boss with it? Wonder how many people can get through the bosses if they nerf it big time xD

This game is looking to be so much better if most of these fixes are implemented correctly.


Well it does not say "Nerf" but I wonder what changes they did make to I.F.? Its almost worthless in PVP so toning it down would just hurt PVE like you said. For all we know they may have buffed it.


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 Post subject: Re: OFFICIAL PATCH 1.04 RELEASE NOTES (HUGE)!! 2nd of Novemb
PostPosted: November 1st, 2011, 10:22 am 

Joined: October 5th, 2011, 11:32 pm
Posts: 33
PSN Name: IZMAN-FTW
Nice patch, just two things though:

No fix for the infinite crow bug?
No fix for dragon head duping?

I thought those two were really popular, and they didn't make the change log :/


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 Post subject: Re: OFFICIAL PATCH 1.04 RELEASE NOTES (HUGE)!! 2nd of Novemb
PostPosted: November 1st, 2011, 10:26 am 

Joined: October 6th, 2011, 6:46 am
Posts: 46
PSN Name: Shin_RyuJin
Izman wrote:
Nice patch, just two things though:

No fix for the infinite crow bug?
No fix for dragon head duping?

I thought those two were really popular, and they didn't make the change log :/


Well I do not know how to do the Dragon Head duping but is the dragon head equipment? Maybe they fixed it and just listed it under "changes to equipment balance".


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 Post subject: Re: OFFICIAL PATCH 1.04 RELEASE NOTES (HUGE)!! 2nd of Novemb
PostPosted: November 1st, 2011, 10:28 am 
User avatar

Joined: June 11th, 2011, 10:21 pm
Posts: 393
PSN Name: Fangs_Of_Komodo
RyuJin wrote:
daveydaveRTF wrote:
FINALLY!! xD Patch is looking solid, and YES to twinkling titanite being sold >.<, was kinda silly to not make them sorta common as virtually every special armor needed it, and even some weapons/shields (hoping not limited quantities so I don't have to hear that birds voice for 20 minutes straight! xD) Hopefully "multiplayer matching conditions adjustment" means what I hope it means, in that online should be better with more summoning/invasions going through than flat out failing every time. Input delay and lock on adjust I'm also excited for. Also crossing fingers that PvP will be better with the nerf of TWoP/RoF/Magic shield. Not sure why they nerfed iron flesh? Probably because you can cheese every boss with it? Wonder how many people can get through the bosses if they nerf it big time xD

This game is looking to be so much better if most of these fixes are implemented correctly.


Well it does not say "Nerf" but I wonder what changes they did make to I.F.? Its almost worthless in PVP so toning it down would just hurt PVE like you said. For all we know they may have buffed it.


True, just assumed it was a nerf since it was thrown into the mix with TWoP xD I'm not sure how they can improve however, so it's most likely a nerf of some sorts. You know From, they don't like people using the easy way out, and seeing how every gamefaqs topic and many other forums praise Iron Flesh for the main ingredient to beating bosses, I'm guessing it stepped on From's toes a little. Truthfully you can literally cheese every boss with the spell, so I guess a nerf would make more sense than a buff.

Perhaps it doesn't reduce as much damage?? Poise being reduced?? Honestly, I don't really care for the spell much. It helped for defeating 4 Kings and Gwyn, but even they can be defeated by co-op'ing alone, so assuming they fix the online matchmaking, then you won't see a pout from me :p

-------------------------
Dark Souls PSN: Fangs_Of_Komodo


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