Tsmp wrote:
I only have one problem with that: It's not in the slightest bit realistic. A suit of armor made of gold (somehow) wouldn't offer more protection than a suit of armor made of high-grade steel, despite weighing more. Part of what I like about this game is the amount of accuracy its weapons and armor have. Some armor types just suck, defensively speaking. The moonlight armor is a cloth robe, what do you really expect from it?
Lol dang man, now you're making me work here like I'm a dev

The workaround for that is to scale in and out the unique properties like magical/poison/blood defenses. Also there is nothing wrong with tiering in and out armors at various levels like they did with ornstien's armor. That way everything has its use. You saw ornstien's when people didn't have elite's maxed out, -however- you still did see exactly what I was complaining about, and that was that people were locked into -specific sets- namely ornstein's and gold hemmed mixes.
It was kind of silly doing coop matches and seeing a bunch of dudes dressed exactly like me because, hey, it's all that's in the fricking closet that's fit to wear at level 50.
Here's some examples of imaginary builds I'd like to see running around in PvP:
Moonlight armor set that has incredibly high magic resistance, zero physical, but great evasive, and low poison or blood. Fast attack speed, and spell boost.
Havel's that tanks like a truck, has zero poison or blood, mediocre magic resist, low maneuver, slow attack, smaller backstab box. stronger attacks due to grounding, better heavy weapon recovery due to grounding
YES I KNOW these aren't totally viable at the moment. YES I KNOW that there are required balance changes. REAL PVP to me would involve showing up to a fight in some well thought out armor with two or less weapons, two or less shields, only a couple of rings, maybe some spells and that is it, not Lady GaGa swapping outfits at the VMAs
